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The Ritual

The Ritual

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Devlog

  • Level Designing an Adventure game
    June 18, 2023 by jbdev95#Level Desing
    Designing levels in video games is always a challenge. This is especially true in adventure games, as the level must not only fit with the game mechanics, but also into the narrative. In this article,... Continue reading
  • Doggo Vision, or to simulate how dogs sees
    June 12, 2023 by jbdev95#Visual effects, #Dog, #Post-Process, #Camera
    One of our goal “The Ritual” was to properly show how a dog can see. One of the ways we did this was by adding “doggo vision”. The idea was to simulate the way a dog sees the world using the m... Continue reading
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